Case study Real Life Hitman

Hitman uses band aggregation too

Realm Pictures is a British film production company specialized in live-streaming realities where players remotely guide the actions of a human being on a live-action movie set directly via earpiece, instead of interacting with a virtual character. It is precisely the particularity of these productions that led the famous Danish video game house, Io Interactive, to sign an agreement for the creation of an interactive experience based on the popular video game Hitman.

THE CHALLENGE

Ensure stable connectivity to the film location.

Ensure reliable and engaging video streaming.

Provide remote access to control certain elements of the video game.

THE SOLUTION

MAX HD2 with Mediafast – for caching web pages.

MAX BR1 LTE- for greater LTE connectivity.

FusionHub – for SpeedFusion VPN and bandwidth aggregation.

ADVANTAGES

High definition and low latency video streaming.

Fast and reliable Internet connection in remote locations.

Inbound Port forwarding directly via cloud.

The secret of a Live Interactive Movie

A production as exceptional as Real Life Hitman’s needs an articulated “behind the scenes”: dozens of actors, CCTV HD IP cameras, lights and audio, controlled from a single command center and perfectly synchronized to offer the player a 360° involvement. All this immersed in the mysterious atmosphere of the Oldway Mansion, an English building from 1800, without any fixed network connectivity, a fundamental requirement to ensure high-definition video streaming.

Peplink Real Life Hitman mirino mitragliatrice

Peplink Real Life Hitman mirino mitragliatrice

The solution proposed by Grapevine Unified Communications Ltd, Peplink certified partner, was first of all to combine via WAN a MEDIAFAST MAX HD2 with two MAX BR1 LTE routers to allow the crew to take advantage of four multi-operator LTE connections and a web caching system to reduce the amount of bandwidth consumed by the various internet activities.

But although the use of cellular connections was able to solve the “connectivity” issue, the problem remained to guarantee the reliability of the video streaming sessions and to engineer the control of the interactive elements of the game, including the protagonist’s machine gun, with viewfinder and trigger activated live by the players.

The normal cellular data connections are in fact not equipped with public IP and consequently do not allow port forwarding, a mechanism necessary to give remote access to the weapon control. This problem could be solved through the use of SIM Cards able to support public IP addresses but, since they are public IPs linked to single cellular connections, a possible drop of the connection would have irremediably caused also the loss of the machine gun control.

For this reason Grapevine has decided to take advantage of the FUSIONHUB installed in its private cloud (and already used for SpeedFusion VPN and bandwidth aggregation), to configure also the port forwarding and thus convey it via SpeedFusion tunnel, instead of binding it to a single WAN connection on the MAX HD2 WITH MEDIAFAST, allowing REALM PICTURES to forwarder all the ports necessary for the operation of the game.

After the success of the Real Life Hitman episode, REALM PICTURES will be able to venture into bold new projects, knowing that Peplink solutions will continue to connect their players – wherever they are in the world.

Real Life Hitman schema rete Peplink